Virtual reality game for stroke patients wins UW competition

vHAB team win

Lise Johnson (left), a senior fellow in neurological surgery who helped lead a ten-week competition at the University of Washington, stands with the winning students from Team vHAB. Photos courtesy of Gavin W. Sisk, UW Creative.

Four University of Washington students who developed a virtual reality game that provides real-time feedback for patients undergoing stroke therapy came away victorious at a neural engineering competition on Friday.

Tyler_vHAB

UW bioengineering graduate students Tyler Libey demos vHAB, a virtual reality game that provides real-time feedback for patients undergoing stroke therapy.

Five teams made up of UW undergrad and grad students spent the last ten weeks preparing educational demos of concepts in sensorimotor neural engineering.

A panel made up of business leaders was most impressed with Team vHAB, who created six games that stroke therapy patients could play. vHAB uses muscle activity sensors to measure and speed up motor recovery for patients, and delivers the data into electronic medical records so that doctors can measure all stages of clinical and at-home recovery.

The TechSandbox competition was put on by the UW’s Center for Sensorimotor Neural Engineering and included students from bioengineering, mechanical engineering, neurobiology and biorobotics. Last year’s winner, a mind-controlled arm wrestling game called WrestleBrainia 3000, picked up quite a bit of worldwide attention and even demoed its product at the big Consumer Electronics Show in Las Vegas.

  • Maven

    So encouraging to see the creativity of the next generation. Kudos to the University of Washington to sponsor this competition..Contests are great ways to encourage innovation. It is especially exciting to see this effort being lead by a woman in bioengineering. What an accomplishment.