That was my opening question last week when I moderated a panel discussion hosted by University of Washington Professional & Continuing Education, featuring tech veterans from Cisco, Starbucks, Amazon and PopCap Games who teach and advise some of the UW PCE’s technology and app development certificate programs.
This is practically an age-old debate in the tech world at this point, but it’s a good way of getting a sense for the latest sentiments and prevailing attitudes among app developers. For the record, I purposefully didn’t mention Android or iOS in setting up the question, leaving open the possibility of Windows Phone or BlackBerry as an answer.
Continue reading for the answers from the four panelists (who were speaking on their own behalf, not for their respective companies).
Mike Maas, software engineer for Cisco Systems and Android app development instructor:
“I got to teach the class because I had invested in Android after I had taken a run at iOS back in 2008. I joked with somebody, I paid full price. I paid a few grand for the privilege of developing for iOS back in the day. Even today with Android there’s a very low cost of entry.
“The flexibility in devices, some people look at it as fragmentation. I look at it as opportunity — more form factors that you could build apps for. I don’t necessarily like the walled garden, I don’t like a lot of things that come with the Apple ecosystem. I like the nature of Android, and I think, in the long run, it will win. Given the amount of activations happening every month, I think that’s pretty clear.”
Glenn Dierkes, Amazon.com software engineer and instructor in Android, iOS and Mac app development:
“I would bet on both still. I think it depends on what you’re trying to go after. In pure number of devices, I think Android will be the winner, but to generate revenue, I think iOS has an advantage. It’s tied in with the app store, and iTunes and so forth, I think it just makes for a better ecosystem for generating revenue. In terms of the pure number of devices, I think Android already wins that, but as far as getting an app into the hands of users, I think iOS has a bit of an advantage there.”
James Donaldson, Starbucks web developer and instructor in open-source web development:
“The great thing about being in the position I’m in is that the web exists for all of these devices. I don’t even view it so much as a mobile platform. I view it as the web is going to be in a lot of different places. It might be on a screen in your car. It might be on a screen in your refrigerator. It might be on a kiosk in a mall. I think in terms of the browser, and the browser exists on all of these devices.”
Jon David, PopCap franchise director for Bejeweled and advisory board member for mobile and web game development:
“iOS, but Android is not something to be ignored by any means. The installed base is growing at such a huge clip that you definitely have to keep an eye on it. But the thing that I’d say, specifically in the games space — this might come as a surprise to some of you, I don’t know — is that the days of making a game, finishing it up, putting a price tag on it, let’s call it two bucks and putting it up in an app store and never working on it again, are over. Games, specifically on the Android platform, do not make a lot of money through the packaged product model. It’s moving squarely to games as services.
“We have this game called Bejeweled Blitz. It does phenomenally well for us. It’s a complete game as a service. Every single day we have a team of people in an office in Belltown that are watching everything going on in the Bejeweled Blitz ecosystem. How are our players responding, what’s our feedback. What are our comments and our ratings in the app store. It is hard enough with the one ecosystem to stay on top of the different generations of iPhones. We’re taking a hard look at Android. But one of our big concerns is, it is so fragmented that to maintain that game as a service, what are we going to do when one particular model of one particular phone, the players aren’t having a good experience? The fragmentation makes it very hard to run an effective game as a service and do the right thing by your players. So, for now, iOS.”
Editor’s Note: The UW Professional & Continuing Education Program is a GeekWire advertiser. Casino image via BigStock.
- key specs
- reviews • 36
- Form factorTablet
- Operating systemiOS (7)
- Screen size9.7 inches
- Storage typeInternal storage (16 GB, Flash)
- Maximum battery lifeUp to 10 hours
- Dimensions9.45 x 6.67 x 0.3 in
- Weight1 lb
Apple iPhone 5c
Microsoft Windows Phone 8