How do you teach children robotics, design and coding at the same time? Skriware knows the answer and is making it super exciting! A Polish-Swedish startup, Skriware presented its educational ecosystem for the first time in the United States at the world’s largest consumer electronics show – CES 2018 in Las Vegas.
Skriware’s innovative EdTech solution aims to teach increasingly desirable STEAM skills through the process of designing, 3D printing, and programming robots, learning a state-of-the-art 21st-century skill set in an entertaining form. The core of the startup’s ecosystem is a recently unveiled Skriware 2 3D printer with two extruders and an e-learning platform, which jointly provide a fully immersive play and learn experience.
“Our mission is to bridge the gap between pure creativity and applied science in order to enable development of 21st-century skill set. In order to achieve that we have deployed an entire product ecosystem consisting of our new 3D printer, virtual library with ready-to-print 3D models, 3D-printed educational robots and an entertaining e-learning platform. By teaching programming, 3D modeling and robotics, we want to show that an interdisciplinary STEAM learning approach is a great investment in the future of youth worldwide,” said Karol Górnowicz, Skriware CEO.
Robotics has never been easier!
To make the learning process more attractive, Skriware invites children to join an adventurous, virtual journey side by side with a team of space engineers – the STEAM Team. The goal of fictional characters is to explain the principles of robotics and programming in the first narrative scenario called “Destination: Mars”. The content of this course has been designed with the cooperation of The Astro Center at Texas A&M University. Furthermore, Skriware collaborated with EdPlay and Dartmouth College on creating the initial plan for a full semester of high school courses.
During eight exciting missions of ”Destination: Mars”, children aged 9+ can learn about the principles of programming, improve their analytical and problem-solving thinking, as well as develop manual skills, and gain knowledge about the Red Planet. Using a dedicated Skribot App, students can easily create their own program or directly control Skribot functions thanks to an intuitive block coding interface.
The solution is currently being tested by young students from all around the world, mostly through Skriware’s partners: Kids Code Fun, CoderDojo, IT for SHE and Perspektywy Foundation. The full Skriware educational ecosystem will be available for consumers in the first half of 2018. For more information and detailed product specifications, visit www.skriware.com or meet the Skriware team at CES 2018, booth 9415.
The Skriware promotional campaign at CES 2018 was co-financed by EU funds as the Go To Brand grant.