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What Is Digital Gaming in Product Management

February 27 @ 6:30 pm - 8:30 pm

Free – $20

This session will cover the unique world of Product Management in the gaming industry. We will be covering avenues to breaking into the gaming industry along with thoughts and opinions on the challenges that the gaming industry brings to the field of Product Management that you don’t see in other industries. Using my experience heading up the eSports Digital Product Management line at Wizards of the Coast for Magic the Gathering, I have unique examples and lessons learned from the products I’ve seen from concept to cash. The gaming industry is growing exponentially and it’s vital to be prepared if you are planning on hopping on board.

Main takeaways:
– How to get a Product Management job in the gaming industry
– What the unique challenges are that gaming brings to Product Management
– Tips on how to effectively manage the business and the game studio in harmony

Meet the Speaker: Tony Pagliocco


Tony Pagliocco worked at Wizards of the Coast, on the game Magic: the Gathering, for 6 years working both in the Enterprise Applications and the Global Organized Play / eSports teams as Principal Product Manager. Tony led development and release of the Magic Pro Tour Payment System which reduced payments from 6 months to 4 business days. In addition, Tony was the Principal Product Manager for the global ranking system, Planeswalker Points and the Pro Tour Tournament Operations Software, WLTR,. Tony also played on a national competitive level for several years as well before working at Wizards. Tony graduated from Arizona State University with a degree in Computer Science and currently he works for Boeing’s Analytics team and lives in Federal Way, WA.


Product School Seattle
Product School Seattle
Seattle, WA 98104 United States
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(213) 947-9464