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Valve designer Greg Coomer: How getting rid of bosses makes for better games

Valve is well known for groundbreaking games such as Half-Life, Team Fortress 2 and Portal. But the 16-year-old Bellevue game maker also is renowned for its counterintuitive corporate culture, one in which bosses don’t exist and employees are encouraged to take big risks without consult. It sounds a bit like anarchy. But it works for Valve, which has grown… Read More