Kickstarter is revolutionizing the way that game companies raise cash as evidenced by the recent success of Harebrained Schemes (Shadowrun Returns just raised $1.8 million) and Double Fine Productions (Double Fine Adventure pulled in $3.3 million).

But once the cash is raised, the developers need to get to work, delivering on the big promises made in the Kickstarter videos. And they need to do so in a timely manner, making sure not to upset fans who supported the efforts.

In order to meet that challenge, both Harebrained and Double Fine have turned to Seattle startup Zipline Games. The company’s Moai platform is being used by both companies, allowing them to quickly make changes to the code base of the game to it can be simultaneously rolled out across various mobile, PC and tablet platforms, from Android to iOS to Chrome.

As Double Fine developer Nathan Martz explains in the video below, the open source Moai platform allows them to spend more time on the game, and less time on the “plumbing.” They built some of the first demos of the game in about two days using Moai.

“It makes expressing and experimenting with ideas really easy,” said Martz.

Here are some of the developers at Double Fine — which plan to release their new adventure game this Spring — talking about their success using the Moai platform.

Comments

  • Guest

    Way to go Zipline!

  • http://twitter.com/fijiaaron Aaron Evans

    Moai is a really cool framework

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