Just how big are the Halo video games? Well, we’ve spent a combined 235,182 years playing them online — enough time to travel across the Milky Way, and back, at the speed of light.

Halo gamers have killed each other more than 136 billion times, assisted each other 43 billion times, and collected more than 79 billion medals.

Those are some of the mind-blowing stats published by Halo developer Bungie in a gigantic infographic that quantifies the time spent, achievements collected, screenshots taken, forum posts published, and many other stats from Bungie.net, the longtime online portal for the Halo universe.

That’s a small snippet at right. Click here for the full graphic.

The graphic was published to coincide with the databases officially shifting to Microsoft’s Halo Waypoint over the weekend as part of the transition of the Halo franchise to Microsoft’s 343 Industries. Microsoft, which has relied heavily on Halo to support its Xbox consoles, is working on a new Halo trilogy.

Bungie, the Seattle-area developer that spun out of Microsoft a few years ago, is focusing on new projects including its Bungie Aerospace indie games collaborations. Bungie has signed a publishing deal with Activision Blizzard.

(Via Kotaku; Thanks, Isaac.)

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  • http://www.facebook.com/jeff.waibel Jeff Waibel

    That’s a massive return on development hours spent in creation.  I wonder what software has the highest usage hours vs development hours ratio.

  • http://sevensummitsquest.com/ Charles Miske

    That’s only about 580,000 deaths/gameyear

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